Graphically, the game is slightly improved from Stick of Truth. You’ll get more characters on screen, and there is a lot more detail in the background which sometimes even interact with the gameplay. Either way I’ve still got a bit to go, so you may see this article updated slightly as I finish it throughout the week. At the time of writing, I believe I’m about 75% through the game - but as I’ve spent as much time exploring the world and trying to find every secret room and crevasse that exists throughout, the length may be misleading. With some twenty hours of gameplay - twice that of its predecessor - there’s a lot to get through. Like The Stick of Truth before it, the brilliance of this game lies in the fact that it looks and feels like you’re watching an episode of the show. Because this is South Park, and that’s just what ten-year-olds do. The boys have stopped playing a Lord of the Rings style quest and are now building their own “Marvel Cinematic Universe”, playing Superheroes and Villians as the Coon (Cartman), Professor Chaos (Butters), Mysterion (Kenny) and more enter their world of make believe, only to unravel some sort of criminal underworld as things get really, really out of hand. When you first jump into South Park: The Fractured But Whole, you pick up from where the last game, The Stick of Truth, and the last episode of the TV series (Season 21, Episode 4 “Franchise Prequel”), leave off.
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